Matei Budiu

About me


My research


Nautilus: An Auto-Scheduling Tensor Compiler for Efficient Tiled GPU Kernels
Yifan Zhao, Yuchen Yang,
Matei Budiu
, Sasa Misailovic
(Fall 2025-Spring 2026, UIUC)

DBSP: Automatic Incremental View Maintenance for Rich Query Languages
Mihai Budiu, Leonid Ryzhyk, Gerd Zellweger, Ben Pfaff, Lalith Suresh, Simon Kassing, Abhinav Gyawali,
Matei Budiu
, Tej Chajed, Frank McSherry, Val Tannen
(Summer 2024, Feldera)

My personal projects


Tanks

The Crusades

(2018–present)

Machimania

(~2021–present)
  • A machine fighting game in very early alpha
  • Weaponize "smart" household objects to fight others
  • Java with OpenGL via LWJGL

Vulkan Renderer

(Spring 2024, CMU Real-Time Graphics)
  • Real-time Vulkan rendering engine written in C++
  • Physics-based rendering, shadow mapping, screen-space ambient occlusion, screen-space reflections

Manhunt

Game

(Fall 2021, CMU Game Creation Society)

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